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Craps

  • Max number of players at the table
    16
  • Minimum casino bet
    $10
  • Available at
    The Zone
    $1

Craps

Bet on the outcome of rolls of the dice.

Good to know

Before playing craps, you might benefit from learning about certain notions of the game. These helpful tips and basic rules will give you a sense of what to expect before you get to the casino. Once you are at the table, don’t hesitate to ask the dealer any questions you may have. Helping you understand how the game is played is part of their job.

Approaching the table

Craps tables can be easily identified by their sheer size and the fact that players do not sit but rather they stand around the table. The tables have a green playing surface.

The first wager

Place your money on the table. Never hand it to the dealer. The dealer will exchange your money for value chips and you may place your bet in the betting spot indicated on the table before the first rol of the dice.

You must respect the minimum and maximum limits indicated at the table when placing your bets.

The game and the most popular bets

The game begins when a player (called the shooter) makes either a Pass or Don’t Pass bet and throws two dice for the Come Out roll.

PASS
A Pass bet wins when the result of the Come Out roll is a total of 7 or 11. A Pass bet loses if the result of the roll is a total of 2, 3 or 12 (also called craps). Any other result rolled during the Come Out roll (4, 5, 6, 8, 9 or 10) becomes “the point.” In such a case, the shooter must roll this point again before a 7 is rolled for the bet to be a winner.

DON’T PASS
A Don’t Pass bet wins when the result of the Come Out roll is a total of 2 or 3. If the total is 12, the bet is a push. If the result of the Come Out roll is 7 or 11, the bet loses. Any other total that is rolled during the Come Out roll (4, 5, 6, 8, 9 or 10) becomes the point. In such a case, the shooter must roll a 7 before he rolls the point again for the bet to be a winner.

COME
The Come bet, which may be made at any time after the Come Out roll, is similar to the Pass bet.

DON’T COME
The Don’t come bet, which may be made at any time after the Come Out roll, is similar to the Don’t Pass bet.

CHANCES ASSOCIÉES (Odds)
After the Come Out roll, the player may place an additional wager on his PassComeDon’t Pass or Don’t Come bet to increase his stakes. This is what is called taking odds on Pass or Come, or laying odds on Don’t Pass or Don’t Come.

Other possible wagers

These wagers may be played at any time.

PLACE BETS
The player may opt to bet on numbers 4, 5, 6, 8, 9 or 10. Such wagers win if the number chosen by the player is rolled before a total of 7 is rolled.

FIELD
A one-roll bet that wins if the total rolled is 2, 3, 4, 9, 10, 11 or 12.

HARD WAYS
Even numbers rolled in pairs are called “hard ways,” and they include 4, 6, 8 and 10. Hard Way 4 is two 2s, Hard Way 6 is two 3s, Hard Way 8 is two 4s and Hard Way 10 is two 5s. The bet wins when the number is rolled the hard way and loses when the number is rolled in any other combination or if a 7 is rolled.

ANY CRAPS
A one-roll bet that wins if the total rolled is 2, 3 or 12.

CRAPS 2
A one-roll bet that wins if the total rolled is 2.

CRAPS 3
A one-roll bet that wins if the total rolled is 3.

CRAPS 12
A one-roll bet that wins if the total rolled is 12.

ANY 7
A one-roll bet that wins if the total rolled is 7.

11
A one-roll bet that wins if the total rolled is 11.

HOP (HOPPING)
A one-roll bet that wins if the total rolled corresponds to the combination chosen by the player. Any combination of the two dice can be wagered on the “Hop.”

Some games enable you to place additional bets. Ask the dealer about your options.

This text is only a list of the most frequently played wagers at craps. For more detailed information about the other wagers and the rules that apply to craps, please consult the Québec By-law respecting casino games. In case of a discrepancy between the rules in this text and those in the By-law, the rules in the By-law prevail.